The summer is approaching, and with that, the new gameplay trailers season, but also the potential announcement of a new technological gap between what we’ve been able to play during the last 5 years and what we will play In the near future, from 2023. Why? We will explain all this in 5 key points.

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The advent of the Unreal Engine and Unity

You have probably seen the recent techniques of Unity engines or Unreal Engine. If this is not new that the engines broadcast this kind of videos to make their promo, this year there is a real paradigm shift in the industry. For reminder, a game engine, it is a set of tool, creation, viewing, and compilation, which allows you to model elements, to put them to end, to write rules that govern The world we are going to play. This is the base of the video game, and since the dawn of time, the big productions are divided into two categories in their choice of engine. On one side there are boxes that work years, inject millions of dollars internally to create a owner engine. Their creation, carved for their uses, allowing the maximum of the team know-how. Most of the time, it’s the big companies that use this method. This allows some advantages but also some disadvantages. The main disadvantage, lies in the fact that the evolution of the engine over the years can lead to exorbitant costs, but also which can quickly be obsolete.

In parallel, there are also a little more modest boxes that use Common Engines . For example, Unreal Engine or Unity, whose benefits are numerous. Go through this kind of software allows a much cheaper cost because licenses are free. Go through a common and well-known engine suggests some disadvantages, including the fact that Unreal Engine games tend to look like themselves in their feeling and rendering. But it will soon be an old story. Because since Fortnite’s explosion, Epic Games, which has the Free-To-Play and the Unreal Engine engine, put the double bites to make its engine a Cador, followed by both good innovation and technology on the competitor Unity. The latest version of the Unreal Engine engine, the 5th, redefines a lot of key elements: lighting, character models and their calculation, the display distance and how it is managed, the definition of the Open World and or their structure.

The result of all this innovation, driven by a third-party box, lies in the fact that engines between “common” quotation marks have exploded in recent years, especially the Unreal Engine which has become a lot of democratized. These tools are now much more open, free, widespread, have shared, free or paid elements library, and cherry on the cake is that the teams now work hand in hand with studios. These include what is happening on the next game The Witcher, which will be developed on Unreal Engine 5. Clearly, if you sign with Epic, you have the engine, customized for your needs, and you even have EPIC engineers who help you during development. Companies are on any other strategy, where the owner engines were practical because he maintained internally and cut by the studios, the common engines are now the stars. The owner engines, it’s expensive, it’s heavy, it’s complicated to recruit and train on it, and it gets older. It’s a method that tends to disappear everywhere. With this small revolution in the middle of the engines, firms like Epic or Unity will grow and become more important. If it does not seem incredible saying like this, the direct consequence for us, players is that games and blockbusters are growing more and more relieving costs. R & D (Research and Development), will be revised downward, since it will be largely outsourced, allowing the teams to focus more on the gameplay and innovation.

10 REALISTIC Unreal Engine 5 Demos Show Future of Graphics [4K]
So what would happen to bring? All the images you will see in the video above will be standardized, centralized, and the differences in rendering quality depending on the firms that produce games should be smaller. But that’s not all, because the year 2023 will undergo major changes, including the end of the cross-gen and normalization of SSD as storage support.

SSD as standard, finally!

2023 is then the end of Crossgen . Finished the games developed to work on PS4 and One, machines that will soon celebrate their 10th anniversary. The 9th generation of consoles, with the PS5 and Xbox Series will therefore be the main generation and the new games will be before all developed for these machines. Xbox had announced supporting the Xbox One for 2 years following the output of the Xbox Series, And on his side PlayStation marked his 2023 games as PS5 excluded. This is where the real future of New Gen will play, which we still tend to call wrongly, the Next-Gen.

The end of this era looks like a real technological renewal, and with that, the normalization of the SSD as standardized storage medium. What does it mean concretely? This means that all games, PCs like console, will benefit from this ultra fast storage architecture that transforms how we are going to build our games. More vast levels, more cache allocated to the loading of areas, productions that will be de facto lighter because we will finally stop duplicating the elements so that they are on a multitude of parts of the disc, since with SSD, we can go pick them directly. We will gain room, gain space, gain fluency, and have been backing for the first time for a very long time the way to approach the development of games. PCs will have to follow, it is certain, and already we see a packet of recommended configurations that advise SSD, before they are imposed when the 2023 multiplatform games will make their appearances.

This is not overinterpretation to say that it will be a revolution, and if the Covid crisis and the breaks of stock have hurt this idea, we can easily think that this time is the maid. But if this point specifically relates to native games, which turn on your PC or console, the future from 2023 will also emerge around cloud games.

the cloud repairs its false start

Now let’s talk about Cloud Gaming, the dematerialized game that is running remotely on a wide variety of game terminals: connected TV, consoles, PC, browser, mobile and tablet. This sector is at the moment on a feature: the possibility of playing remotely to your games or at a game catalog. This is what Xbox, Nintendo, Steam and PlayStation, on a variable scale, but already, we already offer Seeing the best practices, uses that work well and become popular. What works, in addition to remote access , it is the access in the form of test , in order to decide if this or that catalog game deserves its installation on your console. This is what Xbox is doing with its GamePass subscription service.

On the PlayStation side, Japanese society also puts double bites recently with the integration of PS now, service formerly except, directly within the PlayStation Plus offer. The cloud will be democratized from mid-2022, and touch more and more people. And it helps to gradually remove the brakes that can be seen in the public. Typically Style Questions: “Yes, but I’m not going to get started, my connection will hold” or “I’m afraid the LAG or video compression spoil me immersion”. The more people can rub without disbursement, plus gaming cloud will become democratized.

At Nintendo, the small Japanese craftsman will spread more and more on the cloud gaming, facing the technical and technological weaknesses of the Switch , and some analysts assume very clearly that the switch will have in a few months a small Sister, the Switch Pro, the switch 2, call it as you want as long as it is announced on Tuesday at 15h. If more powerful machine There is, Nintendo can then avoid breaking its generation by offering future cloud games for basic switch, and native about this potential more powerful switch. This is a simple theory, but it would allow the switch to keep a few more years by keeping its installed console park : it is totally in the interest of Nintendo. There is only to treat the dematerialized infrastructure so that the first generation Switch owners are not injured…

But the cloud is also the opportunity to arrive directly in Ready Player One, with ubiquitous games in our life, games thought for the cloud. We call it “cloud native” games.

the “native cloud” in ambush

We have seen it, the cloud will be more present than ever in 2023 , but not just to run classic games… There are also outstanding game projects that are in the pipes. It is here a promise that had attempted to hold Google with Stadia Games , its network of studios whose purpose was to make any room of the big projects dedicated to Google’s cloud. This has been settled by a general fiasco, the studios closed, but the promise was very enticing. Imagine that a mmorpg can be cloud accessible, and that it offers us different gameplay depending on the situation in which you are. If you are in your living room or at your desk, you have all the premium experience of a big mmorpg, and if you are traveling or in transport, you can unsail your phone, connect to the game. And there, the Game knows that you are traveling, it has planned it, and offers you to play game subsystems to make your craft, your craft, your daily quests, or manage your guild.

We can then easily imagine whole components of the MMO experience totally dedicated to a touch gameplay on a small connection and on a small screen. This would allow the studios to capitalize on even greater playing time of the players, and therefore on an increased commitment. If Google did not miss his shot with Stadia Games, figure that Microsoft announced in March 2022 the creation of a division dedicated to native cloud games. Games thought for the cloud, which will turn there, and will therefore benefit from the multitude of possible devices and situations. And in the idea of a multi-situation mmo, there is a good chance that it happens in one form or in another, within a few years, with potentially a teasing from this summer or the next summer of These future projects. If everything becomes so ambitious at once for big projects, we must not forget the Inde game, which will also live a small boom in the coming months.

The second boom of the Inde Game

It is often said that big games put in practice already experienced ideas about indeven games… and it’s totally true. Tons of mechanics are first tested by intrepid minds that innovate and who have only to have a huge sales goals. A little in the manner of the author’s films but reported to the game Video, independent studios advance the industry through their total freedom of action. But the concern is that developing a game is expensive and very complicated when we are in a small team. But with all that we have seen on the engines that democratize, there is a hope that born: that of having more and more games coming from all small structures. This is not a simple dream, indeed, create a game has become affordable for everyone . Common engines are free, stained with tutorials in all languages accessible everywhere on the net and on YouTube. There are fantastic tools for sharing assets, scripts, codes, models, and with the new battlegrounds of Unreal, previously unryplained things will become accessible. Create massively multiplayer games, create Open World, all this will become much more prevalent in the indeed sphere.

And finally, Programs dedicated to the indeed, that this is at Sony, Nintendo or Microsoft, have all proven their effectiveness side efficiency, and highlighting them through the game pass for example, for event outputs Accessible Day One by millions of players, allow small structures to survive. Until then, the game Indie at PC output or console was a bit complicated, and just see the Indiepocalypse of years 2010 to understand that being indeed does not always pay. In reality, it was then a miracle to be profitable, and it took up more than one Russian roulette. Today things have changed, fortunately, and there are many more vectors of popularity to exist: for example Twitter and the hashtag Gamedev, on which indees promote the follow-up of their development, or Tiktok which more and more allows small ones to make a name. We are therefore facing a favorable conjuncture for the emergence of new bold projects, which will be an audience.

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Lowyr

Mp

30 minutes ago

The question is… How many studio will apply this technological level correctly in their games? Because we can say, a game that holds you in breath more than 10am for the main story it’s rare, not to mention that some put the package at the beginning of the game and more.
Will the studios finally take risks?

Read more…

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