The latest game is released a lot of daily life. Maker and store game introduction only “I don’t know what kind of game!” And I am not a GAME * SPARK reader. I am crying because I can not grasp it until I play. Therefore, this plan is to deliver the contents of the raw game to the motto “as soon as possible”, “explosion play repo”.

This time, GameCrafterteam has developed, Gametomo Co., Ltd. is responsible for Publisher, and January 16, 2022, STEAM for Early Accessed SF Mechanical Action for PC (Windows) “ Nimbus Infinity I would like to deliver the contents of life.

# What is “Nimbus Infinity”?

This work is a high-speed SF mechanical action that will be able to get into a general-purpose weapon “Battleframe” from the future of the Futuristic Earth of 2100, and a high-speed SF mechanical action that enables intense battle one after another.

At the time of this or no longer explanation, you can already hear the soul screams by the development of “Mecha and robot mono!” . Please rest assured. The main story is also like that, and which scene is cut off, “I love you!” However, the thermal thickness of the leisure devil (?) Was the universe is pushing through the universe. Let’s introduce it as soon as possible.

# About future updates

** This work should be aware that this work is now “early access”. For example, the switching of the event scene is sudden and slightly stormy.

According to the post-development posting post, the early stories missions (1-6), survival mode (Version 1), English voice (Japanese and Thai translation + subtitles) are early access from the state of early access, It seems to step on the stage from there.

The style “First, aligns the elements you like, and put together the balance of sora,” the style that it will be a single tone, and it will be a very sharp balance in a vague balance. There is a danger.

However, at the moment of this work, it does not flee so far, ** I feel like I’m going to go to work carefully. As it is actually immediately after the start of early access, it is the degree of completion that can be played easily, so it seems to be expected in the future.

Language, Operation, and Settings

It will be repeated, but the language is the state of the English audio (Japanese and Thai translation + subtitles), and in future updates, Japanese speech will also be recorded.

This work supports mouse & keyboard and controller operation. The mouse was more quickly aimed, but there is a hyperpersonal and selfish belief that “humanoid weapons should be operated with the controller” and use the Xbox One controller in this play. It is likely that you can set it freely with keycomd.

For other settings, it is possible to make fine adjustments such as texture drawing distance and resolution, such as fps30, 60, 90, unlimited, etc.

# Main story start

From the title screen, “Campaign mode” and “Survival Mode” can be selected. Although I also mentioned earlier, while in the middle of development, the former can play, especially to Mission 6 of ACT1. Let’s introduce this article focusing on campaign mode.

By the way, it is possible to continue fighting in the survival mode.


Capture from campaign mode to the difficulty selection screen. Even if you choose the most simple thing, you may have a fault scratch depending on the mission, so here is your choice.

Near future. The stage is a Gunma, the main character is a human-type mechanical NFRAME part-time job…… and the element is already a tutorial.

The aircraft is a three-lived radio control operation, and the basic movement is horizontal and vertically. Although it is a humanoid type, there is no motion of walking while making the weight sound tone, but it moves around in a substantially floating style. There seems to be no worries about spilling water that has entered the cup.

The image of a tofu shop part-time job scattered to play.

The mission area has a range limit, and if it exceeds yellow red and subsequent two-step range, it will be extra-explosion and it will be game over. However, unless it is not a doubtful search, there is no particular problem because there is no move out of the area.

While leaving the highlighted destination, I will touch the view of the world through the near future Gunma. However, conversations with reservoirs are flavors for directing their daily sense, and most of the intrinsic illustrations for this problem are fulfilled.

# # Story that starts moving

A certain degree of tutorial will start the movie, and it will be a deployment that is the part of the article explained at the beginning of the article. Robot that has fallen from the sky! beautiful girl! Share Ai! To the battlefield from new pilot registration so as to flow!…. By the way, Mainly accepted introduction in the old and east-west, let’s feel the rising of the story **.


Well, attacks are mainly shooting and proximity attacks, and can be more accurately damaged if you lock on the other party. However, because the track followability is weak, it is sloppy, so it will be off immediately with the camera’s blur, and it often shifts especially when you set up a close battle. Here, I hope that adjustments will be made with future updates.

Booster gauge recovers over time. Since the cool down time is not long so far, let’s jump around the battlefield while rushing to the cancellation of Gangan. Personal ways are personally preferable to hit and get away from long distance. If you can see it again, you will be glad to be able to quick turn 180 degrees with one button….

Cockpit HUD is easy to understand so as not to disturb the view. As personal preferences, the display of the interface may be a little larger. In particular, the size of the rock-on cursor tends to be difficult to see when the screen information is busy due to combat flies.


This work is a style that promotes the mission while pinching the interval in accordance with the story. At the moment, the urban battle is only the tutorial only, and the main battle is mainly. It is very rising that a large amount of debris drifts or fights at high speed.

The content of the mission is mainly due to the ally space battleship guard, which basically defeat the enemy that appears. Any “this is this!”, “This is this!”.


[Nimbus INFINITY] MECHA MECHA Early Access Gameplay (1/?)

In so-called intermissions, you can explore the main character Tayou of Space Battleships that are based in Taihou. Each room has a heroine or perhaps if the genre is different, the elder sister , the older brother, the adult woman who is deceived with him, and the adult woman who is a good captain.

It may be familiar with this world through conversations with them. In addition, when promoting the mission, you access your own machine from the hanger, but once the search screen will end, it will not be returned, so be careful.

# # Preparation for dispatch

Suddenly the texture is in the sky rocket that it was an animation tone so far, so it may be enjoyable. Anyway, from the hanger’s dispatch screen, the machine “Equipment change” and “color change” is possible.

By changing the equipment, you can choose “CIWS”, “Main Crystal”, “Missile” and “Subsidiary”, but at the moment there is no armed addition due to shops, etc..

Each weapon was set to performance, and the magazine capacity and reloading time were important for personal experiences. Battle of the bullet and access! When it comes to a long reload from the immediate booth, the tempo of the battle will be broken.

Each armed can be freely changed coloring by “color change”. It is good to adjust the color of hue, saturation, brightness and put the color of your favorite color… If you can save the color palette or copy the value and apply it to other weapons I’m glad.

If you can change the coloring of the aircraft itself, I will give you a variety of things…… Different, pleasure.

in conclusion

The details will be further built from now on, and at the moment “I’m glad if this is…” There is a lot of this work. However, I touched at the beginning, but at the moment, the future roadmap is also firm in the finish that can be played enough.

Above all, it is very good that development is actively sending information such as progress. As a result, it may be good to be a robot and mechanical work of “this…!”.